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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games 2. Finite State Machines and You FREE CHAPTER 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Using AI in Unity

In this section, we'll walk you through some of the AI techniques being used in different types of games. We'll learn how to implement each of these features in Unity in the upcoming chapters. Unity is a flexible engine that provides a number of approaches to implement AI patterns. Some are ready to go out of the box, so to speak, while others we'll have to build from scratch. In this book, we'll focus on implementing the most essential AI patterns within Unity so that you can get your game's AI entities up and running quickly. Learning and implementing the techniques within this book will serve as a fundamental first step in the vast world of AI. Many of the concepts we will cover in this book, such as pathfinding and Navigation Meshes, are interconnected and build on top of one another. For this reason, it's important to get the fundamentals right first before digging into the high-level APIs that Unity provides.

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