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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Summary


There are many different opportunities that we can explore to achieve performance gains for our application just by tinkering with our imported assets. Alternatively, from another perspective, there are plenty of ways to ruin our application's performance through asset mismanagement. Almost every single import configuration opportunity is a trade-off between one performance metric or workflow task and another. Typically, this means saving disk footprint via compression at the expense of CPU at runtime to decompress the data, or faster access while reducing the quality level of the final presentation. So, we must remain vigilant and only pick the right techniques for the right assets for the right reasons.

This concludes our exploration of improving performance through art asset manipulation. In the next chapter, we will be investigating how to improve our usage of Unity's Physics Engine.

 

 

 

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