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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 7- Creating Artificial Intelligence

Q1. You can generate a walkable surface of the level for AI by using...

  • C. Navigation Mesh

Q2. The Animator Window of Mechanim is useful for...

  • A. Controlling when and how animations play

Q3. To walk on a Navigation Mesh, an object needs...

  • C. A NavMesh Agent Component

Q4. You can edit animation interpolation by changing...

  • B. Keyframe Curves

Q5. The blue local axis arrow of an object is known as...

  • A. Forward Vector
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