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Unity 6 Game Development with C# Scripting
Unity 6 Game Development with C# Scripting

Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences

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Profile Icon Lem Apperson
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Coming Soon Coming Soon Publishing in Feb 2025
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Paperback Feb 2025 488 pages 1st Edition
Subscription
Free Trial
Arrow left icon
Profile Icon Lem Apperson
Arrow right icon
Coming Soon Coming Soon Publishing in Feb 2025
Free Trial
Paperback Feb 2025 488 pages 1st Edition
Subscription
Free Trial
Subscription
Free Trial

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Table of content icon View table of contents Preview book icon Preview Book

Unity 6 Game Development with C# Scripting

Part 1: Foundational Concepts

In this part, you will build a solid foundation in Unity and C# programming, essential for any game developer. You will learn to navigate and utilize the Unity Editor, create and configure new Unity projects, and understand C# syntax and script structure. You will write and apply basic C# scripts in Unity, identify and use Unity’s core components, and efficiently manage your projects and assets. Additionally, you will explore the basics of manipulating GameObjects, setting up initial game scenes, and debugging scripts. This section also covers the role and use of MonoBehaviour, script life cycle methods, and handling user inputs, ensuring you are well prepared for the more advanced concepts in the following sections.

This part includes the following chapters:

  • Chapter 1, Getting Started with Unity and C# Game Objects and Components
  • Chapter 2, Creating Your First Unity Project Mastering Scenes and Assets
  • Chapter 3, C# Fundamentals in Unity Variables, Loops, and Troubleshooting Techniques
  • Chapter 4, Exploring Unity’s Scripting Anatomy
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Key benefits

  • Master C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalities
  • Build a complete game with real-world applications and case studies
  • Enhance your game development skills in Unity with AI, multiplayer, and VR
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development. You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences. By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

Who is this book for?

This book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity3D's interface and basic game development principles is beneficial but not mandatory.

What you will learn

  • Create, modify, and interact with game objects in the Unity scene
  • Explore techniques to implement game logic and mechanics using C#
  • Manage game assets efficiently using asset bundles
  • Create engaging and intuitive user interfaces to enhance user experience in games
  • Explore strategies for developing both 2D and 3D games in Unity
  • Build techniques for debugging C# scripts and optimize game performance
  • Implement multiplayer features using Unity's networking capabilities

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Feb 14, 2025
Length: 488 pages
Edition : 1st
Language : English
ISBN-13 : 9781835880401
Languages :
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Product Details

Publication date : Feb 14, 2025
Length: 488 pages
Edition : 1st
Language : English
ISBN-13 : 9781835880401
Languages :
Concepts :
Tools :

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Table of Contents

23 Chapters
Part 1: Foundational Concepts Chevron down icon Chevron up icon
Chapter 1: Getting Started with Unity and C# – Game Objects and Components Chevron down icon Chevron up icon
Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets Chevron down icon Chevron up icon
Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques Chevron down icon Chevron up icon
Chapter 4: Exploring Unity’s Scripting Anatomy Chevron down icon Chevron up icon
Part 2: Intermediate Concepts Chevron down icon Chevron up icon
Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques Chevron down icon Chevron up icon
Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic Chevron down icon Chevron up icon
Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity Chevron down icon Chevron up icon
Chapter 8: Mastering Physics and Animation in Unity Game Development Chevron down icon Chevron up icon
Part 3: Advanced Game Development Chevron down icon Chevron up icon
Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing Chevron down icon Chevron up icon
Chapter 10: Implementing Artificial Intelligence in Unity Chevron down icon Chevron up icon
Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay Chevron down icon Chevron up icon
Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques Chevron down icon Chevron up icon
Part 4: Real World Applications and Case Studies Chevron down icon Chevron up icon
Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience Chevron down icon Chevron up icon
Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences Chevron down icon Chevron up icon
Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console Chevron down icon Chevron up icon
Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building Chevron down icon Chevron up icon
Addendum Unlocking Unity 6 – Advanced Features and Performance Boosts Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
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