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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

How does our AI sense?


We explained what components to use in order to have our AI sense other pawns in the world. We could customize settings for sight and sound. The perception system would then return any pawn matching these criteria with each update.

We could potentially use the pawns we sense for more than attacking. If we also use it to calculate the best cover, our AI would be reactive to our location. Setting certain criteria allows us to then tell the AI when it's the best time to enter or leave cover. Then, adding additional criteria will allow control over the enter and exit movement behavior.

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