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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

What this book covers

Chapter 1, Most Common Modeling Mistakes That Prevent You from Achieving Photorealism, will cover all the mistakes that designers make in 3D modeling and scale matching and will show the reader the ways to fix and overcome these challenges by working on a real wood cabin reference.

Chapter 2, The Basics of Realistic Texturing in Blender, will highlight the importance of using different texturing maps to achieve photorealism. We will learn how to create a real wood material from scratch using procedural texturing.

Chapter 3, Efficient Unwrapping and Texturing in Blender, will go through the process of unwrapping the wood cabin and texturing it in Blender – starting by importing materials from one scene into another, understanding how UV mapping works, and using the Displace modifier to add random details to the wood geometry.

Chapter 4, Creating Realistic Natural Plants in Blender, will involve creating a ground under our wood cabin, using the Proportional Editing tool to add nice hills to the ground. Then, we will go through the process of creating, unwrapping, and texturing different types of plants and leaves. Next, we will learn how to use the Particle System tool to scatter objects randomly across a surface, scattering plants and leaves all over the ground.

Chapter 5, Achieve Photorealistic Lighting in Your Environment with Blender, will detail three ways to lighten the wood cabin scene. We will achieve lighting that matches the same lighting we have in the wood cabin reference we’re using.

Chapter 6, Creating Realistic Landscapes in Blender, will guide you on how to create realistic snow and rocky mountains. We will learn to install the A.N.T add-on, create various landscapes, tweak its settings and change its shape to make it look as realistic as possible.

Chapter 7, Creating and Animating Realistic, Natural-Looking Water, will handle the step of creating a realistic water shader. We will learn to mix between the Glass BSDF and Transparency BSDF nodes to create a nice reflective and refractive surface. Then we will learn to animate the waves on the surface of the water by inserting keyframes into the Timeline editor.

Chapter 8, Creating Procedural Mud Material, will tap into the unlimited potential of Blender’s incredibly powerful node editor. You will learn to create a Mud material using procedural texturing by combining many different layers of details, such as adding water puddles, stones, and mud details.

Chapter 9, Texturing the Landscape with Mud Material, will entail texturing the landscape with the Mud material. You will learn how to mix different materials – here, the rocky snow and mud. You will also learn how to optimize and organize your node setup using groups.

Chapter 10, Creating Natural Assets: Rock, will teach you how to create realistic rock assets. These rocks are perfect for giving a realistic and natural feeling to our landscape environment.

Chapter 11, Creating Realistic Flowers in Blender, will describe how to create organic-looking flowers for our landscape environment based on real references.

Chapter 12, Using Particle System to Scatter Objects in Blender, will outline how to use the Particle System tool in Blender to scatter flowers and rocks throughout our landscape environment. You will understand Particle System in Blender, and how to add and place particles in a specific chosen area, as well as changing the scale and rotation of particles while controlling their number.

Chapter 13, Finalizing the Landscape Scene – Lighting, Rendering, and Compositing, will sum up our processes and the book by teaching you how to aim your camera to render awesome landscape shots. Next, you will learn some compositing tricks to make the final render stand out.

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