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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Level design principles


When building game levels, understanding how to use the tools is important, but it is not the only thing a great level designer needs to know. The game level communicates with the player, telling them about the story and the setting, but also about goals, options, and other game information. I once heard a great presentation by a designer who had worked for many years building levels in the game industry. He mentioned that a player should be able to navigate a level with the game HUD turned off, relying only on the clues they find in the design of the level. For the player to be able to do this, the level must be built cleanly and efficiently, using clear sight lines and vistas to direct the player to the end goal. Since hearing this, I have attempted to bring these ideas into every level I create.

Let's talk about some of these points:

A bird's eye view of our space station level

Building levels that are clean and efficient sounds great, but what does that really mean...

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