Advanced functionalities
Unreal Engine’s cinematic system has evolved significantly over the years. However, in my opinion, it may lack certain functionalities that are essential for architectural visualization, especially for users accustomed to VRay cameras or traditional Archviz cameras. Let’s look at some of these missing functionalities.
Two-point perspective
Unreal Engine cannot distort images to eliminate perspective inclination and achieve parallel vertical lines (like the automatic vertical lines correction found in software like 3ds Max). Also, there’s no command for using a shift lens offset to move the frame while maintaining the camera’s position:
Figure 13.27: Verticals correction in 3ds max
To address these limitations, I recommend exploring additional tools available in the marketplace. Several products on the marketplace offer similar functionalities to enhance your Archviz workflow. You may consider checking...