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Asynchronous Programming with C++

You're reading from   Asynchronous Programming with C++ Build blazing-fast software with multithreading and asynchronous programming for ultimate efficiency

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835884249
Length 424 pages
Edition 1st Edition
Languages
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Authors (2):
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Javier Reguera Salgado Javier Reguera Salgado
Author Profile Icon Javier Reguera Salgado
Javier Reguera Salgado
Juan Rufes Juan Rufes
Author Profile Icon Juan Rufes
Juan Rufes
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Table of Contents (21) Chapters Close

Preface 1. Part 1:Foundations of Parallel Programming and Process Management
2. Chapter 1: Parallel Programming Paradigms FREE CHAPTER 3. Chapter 2: Processes, Threads, and Services 4. Part 2: Advanced Thread Management and Synchronization Techniques
5. Chapter 3: How to Create and Manage Threads in C++ 6. Chapter 4: Thread Synchronization with Locks 7. Chapter 5: Atomic Operations 8. Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
9. Chapter 6: Promises and Futures 10. Chapter 7: The Async Function 11. Chapter 8: Asynchronous Programming Using Coroutines 12. Part 4: Advanced Asynchronous Programming with Boost Libraries
13. Chapter 9: Asynchronous Programming Using Boost.Asio 14. Chapter 10: Coroutines with Boost.Cobalt 15. Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming
16. Chapter 11: Logging and Debugging Asynchronous Software 17. Chapter 12: Sanitizing and Testing Asynchronous Software 18. Chapter 13: Improving Asynchronous Software Performance 19. Index 20. Other Books You May Enjoy

Implementing a multithreaded safe queue

In this section, we will see how to implement a simple multithreaded safe queue. The queue will be accessed by multiple threads, some of them adding elements to it (producer threads) and some of them removing elements from it (consumer threads). For starters, we are going to assume just two threads: one producer and one consumer.

Queues or first-in-first-outs (FIFOs) are a standard way of communication between threads. For example, if we need to receive packets containing data from a network connection as fast as possible, we may not have enough time in just one thread to receive all the packets and process them. In this case, we use a second thread to process the packets read by the first thread. Using just one consumer thread is simpler to synchronize (we will see how this is the case in Chapter 5), and we have a guarantee that the packets will be processed in the same order as they arrived and were copied to the queue by the producer thread...

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