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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Technical requirements

For the Unity 3D game engine, you will need a Windows or Mac computer. Normally, Unity can be run on most computers nowadays, but if you want to have a look at the minimum requirements for a computer to run Unity, go to https://docs.unity3d.com/Manual/system-requirements.html.

If you plan to compile your metaverse for iOS or Mac, you must have a Mac, with the latest version of macOS and also a current Apple developer account. If you only want to compile for Android, Windows, or Linux, you can use a Windows or Mac computer indifferently. In this book, the screenshots provided have been taken from a Mac, but this should not affect you in any way, even if you have Windows.

Fortunately, our project can be tested by running the scene directly from Unity. This will make it much easier for you to progressively see small changes with just one click. Only when we get closer to the end of this book will we need an Android and/or iOS device to test compilations on mobile devices, but the latter is optional if you want to compile for mobile devices.

You must follow this first chapter in detail to make sure that your computer uses the same version of Unity and other dependent plugins that we will show throughout.

Almost certainly, the project that we will be creating throughout this book will be compatible with future versions of Unity 3D. So, if, for any reason, you need to use another version of Unity that’s different from the one recommended here, it will not be a problem.

This book’s GitHub repository contains the complete project that we will work on: https://github.com/PacktPublishing/Build-Your-Own-Metaverse-with-Unity/tree/main/UnityProject.

You have been reading a chapter from
Build Your Own Metaverse with Unity
Published in: Sep 2023
Publisher: Packt
ISBN-13: 9781837631735
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