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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

TFloatKeyAnimation

TFloatAnimation implements animations going from A to B values. Sometimes, you need to cycle through a number of intermediate steps between the starting and final points. The TFloatKeyAnimation class implements this kind of animation, allowing you to define a list of pairs (key-value pairs).

If you set up N entries, they will be split up into a sequence of animations from A to B, B to C, C to D, and so on, up to N-1 to N entries. The interpolation function will be applied globally but not to each segment of the animation. The key value is used to define at what point of the duration interval (using normalized time, in the 0 to 1 range) the value should be positioned.

In other words, you are not simply providing a list of values (that would be equally distributed across the 0 to Duration interval), but rather defining a segmentation of the duration period with a value associated with each section.

Let's consider the following TFloatKeyAnimation definition:

object...
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