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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Developing the game's web UI


Please start your favorite Julia editor and open the sixdegrees/ folder we used in the previous chapter. It should contain all the files that we've worked on already—six_degrees.jl, plus the Articles, Database, Gameplay, and Wikipedia modules.

Note

If you haven't followed through the code up to this point, you can download this chapter's accompanying support files, which are available at https://github.com/PacktPublishing/Julia-Programming-Projects/tree/master/Chapter05.

Add a new file for our web app. Since the code will be more complex this time and should integrate with the rest of our modules, let's define a WebApp module within a new WebApp.jl file. Then, we can add these first few lines of code:

module WebApp 
 
using HTTP, Sockets 
 
const HOST = ip"0.0.0.0" 
const PORT = 8888 
const ROUTER = HTTP.Router() 
const SERVER = HTTP.Server(ROUTER) 
 
HTTP.serve(SERVER, HOST, PORT) 
 
end 

No surprises here—similar to the previous example, we define constants for...

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