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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Summary

Now we know all sorts of techniques for laying out our UI elements. The information covered in this chapter, and the last one, has provided enough tools to create almost any UI layout that you can imagine.

In this chapter, we discussed the following topics:

  • Using Layout Group components to automatically space, position, and align a group of UI objects
  • Using the Layout Element component, the Content Size Fitter component, and Aspect Ratio Fitter component to resize UI elements
  • How to set up a horizontal HUD selection menu
  • How to set up a grid inventory

In the next chapter, we will learn how to access UI components via code and how to use the Event System to allow the player to interact with the UI objects.

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