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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Examples

We will continue to work on the UI we have been building for the last two chapters. To help organize the project, duplicate the Chapter7 scene that you created in the last chapter; it will automatically be named Chapter8.

Note

If you did not work through the examples for Chapter 6, and Chapter 7, but would like to work through the examples in this chapter, you can import the package labeled Chapter 08 – Examples 1 - Start. You can also view the completed examples in the Chapter 08 – Examples 1 – End package.

Showing and hiding pop-up menus with keypress

So far, we have made two Panels that we plan on turning into popups: the Pause Panel from Chapter 6, and the Inventory Panel from Chapter 7. Right now, they are both visible in the scene (even though Pause Panel is hidden behind the Inventory Panel). We want them to pop up when we press P and I on the keyboard. For demonstration purposes, we’ll access the keyboard keys differently for...

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