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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Project Launcher and DLCs

The first and the most important thing you have to keep in mind is that the project launcher is still in development and the process of creating DLCs is not final yet, and might get changed in the future with upcoming engine releases. While writing this book I've been using Unreal 4.10 and testing everything I do and write within the Unreal 4.11 preview version, and yet still the DLC process remains experimental. So be advised that you might find it a little different in the future as the engine evolves:

Project Launcher and DLCs

While we have packaged the game previously through the File menu using Packaging Project, there is another, more detailed, more professional way to do the same job. Using the Project Launcher, which comes in the form of a separate app with Unreal (Unreal Frontend), you have the choice to run it directly from the editor. You can access the Project Launcher from the Windows menu, and then choose Project Launcher, and that will launch it right away.

However, I...

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