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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

The hands-on game designer


If you tried to create some paper prototypes, you might have found answers to your questions. If you did right, you might also have even more questions.

One question could be: does it really work like this? Absolutely yes.

Prototyping is about discovering, trying, and making mistakes. If you don't try, you will never learn. The next step would be trying to create something in the digital world. Here things become tougher because you might not have any programming skills and probably not even know where to start. Mark these words: by learning how to use a game engine and program basic game mechanics and small prototypes, you will be ahead of any aspiring game designers who don't have this skill.

This is the real skill that will always give you an edge over the thousands of other designers that will be competing with you for the few design roles available in the game industry. Reading and studying is the bare minimum, so don't think that by reading this and many other...

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