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Python Deep Learning Projects

You're reading from   Python Deep Learning Projects 9 projects demystifying neural network and deep learning models for building intelligent systems

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788997096
Length 472 pages
Edition 1st Edition
Languages
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Authors (3):
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Rahul Kumar Rahul Kumar
Author Profile Icon Rahul Kumar
Rahul Kumar
Matthew Lamons Matthew Lamons
Author Profile Icon Matthew Lamons
Matthew Lamons
Abhishek Nagaraja Abhishek Nagaraja
Author Profile Icon Abhishek Nagaraja
Abhishek Nagaraja
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Toc

Table of Contents (17) Chapters Close

Preface 1. Building Deep Learning Environments FREE CHAPTER 2. Training NN for Prediction Using Regression 3. Word Representation Using word2vec 4. Building an NLP Pipeline for Building Chatbots 5. Sequence-to-Sequence Models for Building Chatbots 6. Generative Language Model for Content Creation 7. Building Speech Recognition with DeepSpeech2 8. Handwritten Digits Classification Using ConvNets 9. Object Detection Using OpenCV and TensorFlow 10. Building Face Recognition Using FaceNet 11. Automated Image Captioning 12. Pose Estimation on 3D models Using ConvNets 13. Image Translation Using GANs for Style Transfer 14. Develop an Autonomous Agent with Deep R Learning 15. Summary and Next Steps in Your Deep Learning Career 16. Other Books You May Enjoy

The conclusion to the project

This project was to build a deep reinforcement learning model to successfully play the game of CartPole-v1 from OpenAI Gym. The use case of this chapter is to build a reinforcement learning model on a simple game environment and then extend it to other complex games such as Atari.

In the first half of this chapter, we built a deep Q-learning model to play the CartPole game. The DQN model during testing scored an average of 277.88 points over 100 games.

In the second half of this chapter, we built a deep SARSA learning model (using the same epsilon-greedy policy as Q-learning) to play the CartPole game. The SARSA model during testing scored an average of 365.67 points over 100 games.

Now, let's follow the same technique we have been following in the previous chapters for evaluating the performance of the models from the restaurant chain point...

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