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Rust Web Development with Rocket

You're reading from   Rust Web Development with Rocket A practical guide to starting your journey in Rust web development using the Rocket framework

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781800561304
Length 420 pages
Edition 1st Edition
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Author (1):
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Karuna Murti Karuna Murti
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Karuna Murti
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Table of Contents (20) Chapters Close

Preface 1. Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
2. Chapter 1: Introducing the Rust Language FREE CHAPTER 3. Chapter 2: Building Our First Rocket Web Application 4. Chapter 3: Rocket Requests and Responses 5. Chapter 4: Building, Igniting, and Launching Rocket 6. Chapter 5: Designing a User-Generated Application 7. Part 2: An In-Depth Look at Rocket Web Application Development
8. Chapter 6: Implementing User CRUD 9. Chapter 7: Handling Errors in Rust and Rocket 10. Chapter 8: Serving Static Assets and Templates 11. Chapter 9: Displaying Users' Post 12. Chapter 10: Uploading and Processing Posts 13. Chapter 11: Securing and Adding an API and JSON 14. Part 3: Finishing the Rust Web Application Development
15. Chapter 12: Testing Your Application 16. Chapter 13: Launching a Rocket Application 17. Chapter 14: Building a Full Stack Application 18. Chapter 15: Improving the Rocket Application 19. Other Books You May Enjoy

Optimizing production binaries

After we create the application, we want to prepare the application to accept a real connection. In software development, there's a production environment, also called a release environment or deployment environment. The production environment contains the configuration of the system and software to make it available to the intended customer. In Chapter 2, Building Our First Rocket Web Application, we learned that we can tell the Rust compiler to build release binary when compiling the Rust application. We can use cargo build or cargo run with the extra --release flag.

To refresh, Cargo will read the configuration in Cargo.toml in the [profile.release] section. There are some compilation optimizations we can do to improve the resulting image:

  1. The first one is the number of codegen-units of compilation. Rust compilation can take significant time, and to solve this, the compiler may try to split it into parts and compile them in parallel...
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