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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Bouncy balls


Feature: When a ball drops from mid-air and hits the ground, it bounces back up and down, and up again, diminished by gravity.

We are going to start simply with a new scene that consists of a ground plane and a sphere. Then, we'll add physics to it, a bit at a time, as follows:

  1. Create a new scene by navigating to File | New Scene.

  2. Then, navigate to File | Save Scene As... and name it BallsFromHeaven.

  3. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its position using the Transform component's gear icon | Reset.

  4. Create a new sphere by navigating to GameObject | 3D Object | Sphere and rename it BouncyBall.

  5. Set its Scale to (0.5, 0.5, 0.5) and Position to (0, 5,0) so that it's above the center of the plane.

  6. Drag the Red material from Project Assets (created in Chapter 2, Objects and Scale) onto it so that it looks like a bouncy ball.

The new Unity scene defaults come with Directional Light and Main Camera. It's OK to use this Main Camera for the time being...

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