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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

The game element UI

When Ethan gets killed in the Diorama scene from Chapter 4, Gaze-Based Control, the score value in the GameController object's KillTarget script is updated, but we don't show the current score to the player (set up in that chapter). We'll do this now, adding a scoreboard into the scene at the top-left corner of the backdrop PhotoPlane image:

  1. From the Project panel, drag the DefaultCanvas prefab directly into the Scene view
  2. Rename it ScoreBoard
  3. With ScoreBoard selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (-2.8, 7, 4.9) and the Width and Height to (3000, 480)
  4. With Text under ScoreBoard selected, set the Font Size to 100 and choose a noticeable color such as red for the Text
  5. Enter the Score: 0 sample string for Text
  6. Disable Image under ScoreBoard by unchecking the Enable check box or deleting it

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