Chapter 6. Interacting with the Virtual World - Part II
In the last chapter, we set up our hands and learned how to animate them. As we mentioned then, this alone can represent a big step toward establishing presence in our application. Now, let's take things to the next step and start using them.
In this chapter, we're going to learn about the following topics:
- How to use Blueprint interfaces to add functionality to a variety of Blueprints
- How to use attachments to pick up and drop physics actors
- How to indicate to players when they can interact with an object
- How to create haptic feedback effects to provide more tactile feedback to the user