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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java 2. First Contact – Java, XML, and the UI Designer FREE CHAPTER 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

What makes an Android app?

We already know that we will write Java code that will itself use other people's Java code and will be compiled into DEX code that runs on the DVM on our users' Android devices. In addition to this, we will also be adding and editing other files that get included in the final APK. These files are known as Android resources.

Android resources

Our app will include resources such as images, sound, and user interface layouts that are kept in separate files from the Java code. We will slowly introduce ourselves to them over the course of the book.

They will also include files that have the textual content of our app. It is convention to refer to the text in our app through separate files because it makes them easy to change, and makes it easy to create apps that work for multiple different languages and geographical regions.

Furthermore, the actual User Interface (UI) layout of our apps, despite the option to implement them with a visual designer, are actually read from text-based files by Android.

Android (or any computer) of course cannot read and recognize text in the same way that a human can. Therefore, we must present our resources in a highly organized and predefined manner. To do so, we will use Extensible Markup Language (XML). XML is a huge topic, but fortunately, its whole purpose is to be both human-and machine-readable. We do not need to learn this language; we just need to note (and then conform to) a few rules. Furthermore, most of the time we interact with XML, we will do so through a neat visual editor provided by Android Studio. We can tell when we are dealing with an XML resource because the filename will end with the extension .xml.

You do not need to memorize this as we will constantly be returning to this concept throughout the book.

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