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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Optimizing textures

We could dedicate a whole book to understanding all the possible optimizations we can apply to our Unity project. In Chapters 3 and 4, we saw some of them. Now, we will see how to apply one more layer.

By applying some adjustments to the textures that we use in our project, we can achieve the following:

  • Improve loading time
  • Drastically reduce the final size of the executable binary file
  • Save graphics rendering time

The time it takes to apply the settings to the textures is minimal compared to the great optimization result we will obtain.

Tip: Advanced guidance on further optimization processes

Unity offers, in its official documentation, a list of things to take into account for a full advanced optimization. If you are curious about it, you can visit https://docs.unity3d.com/es/530/Manual/OptimizingGraphicsPerformance.html.

To understand the optimization process, we will follow these steps:

  1. In the Project panel, click and...
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