Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

Arrow left icon
Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

What this book covers

Chapter 1, Welcome to Roblox Development, focuses on introducing you to the basic concepts of Roblox development, including getting to know the types of development opportunities that exist, how to make money from games, and what to expect based on earlier projects.

Chapter 2, Know Your Work Environment, teaches you how to use Roblox Studio. It covers basic controls such as movement and camera manipulation, interacting with instances in the Workspace, using free assets, and changing game information.

Chapter 3, Introduction to Roblox Lua, does not assume any prior programming experience. You will learn how to program in Roblox Lua, from print("Hello world") to many other universal programming constructs.

Chapter 4, Roblox Programming Scenarios, focuses on Roblox-specific programming scenarios that those with general programming knowledge would still be unfamiliar with.

Chapter 5, Creating an Obby, is where you will learn how to apply what you've learned to make a simple but neat and playable game. The game type will be an Obby game, and to make it, you will need to utilize variables, events, functions, and properties.

Chapter 6, Creating a Battle Royale Game, will use everything that you have learned to make a Battle Royale-style game. This will require you to use all that you have learned in the book while learning new skills in security and organization. By the end of this chapter, you should feel confident in producing your own games from scratch.

Chapter 7, The Three Ms, is the most comprehensive part of the book that focuses on things outside of programming. This chapter will focus on expanding your skills to make you more than just a programmer and help you market yourself, in addition to optimizing the performance of your games through the three Ms: Mechanics, Monetization, and Marketing.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image