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Learn Arduino Prototyping in 10 days

You're reading from   Learn Arduino Prototyping in 10 days Build it, test it, learn, try again!

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781788290685
Length 288 pages
Edition 1st Edition
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Author (1):
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Kallol Bosu Roy Choudhuri Kallol Bosu Roy Choudhuri
Author Profile Icon Kallol Bosu Roy Choudhuri
Kallol Bosu Roy Choudhuri
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Toc

Table of Contents (13) Chapters Close

Preface 1. Boot Camp FREE CHAPTER 2. The Arduino Platform 3. Day 1 - Building a Simple Prototype 4. Day 2 - Interfacing with Sensors 5. Day 3 - Building a Compound Device 6. Day 4 - Building a Standalone Device 7. Day 5 - Using Actuators 8. Day 6 - Using AC Powered Components 9. Day 7 - The World of Transmitters, Receivers, and Transceivers 10. Day 8 - Short Range Wireless Communications 11. Day 9 - Long-Range Wireless Communications 12. Day 10 - The Internet of Things

Things to remember

A list of important concepts that you should remember has been provided so that you can easily recall the main points learnt in this chapter.

  • In the Arduino parlance, a "program" is called a "sketch".
  • Only one sketch can be loaded at a time into the Arduino board.
  • The setup() function runs only once every time the board is either reset or powered up.
  • The loop() function keeps running infinitely.
  • Peripheral devices are connected using the digital and analog I/O pins.
  • Peripheral devices may be powered by using the 5 volt and 3.3 volt power supply pins.
  • The Arduino Uno board has 32 KB of memory. It must be used efficiently for managing complex scenarios.
  • Arduino power supply pins should NOT be used for high powered devices such as motors.
  • As the number of peripheral devices increase, the Arduino board's power supply pins may not be able...
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