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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Cook the Books – making WebAssembly accountable

As mentioned before, WebAssembly's current feature set is rather limited. We can use Emscripten to greatly extend the capabilities of a web application, but that carries the cost of noncompliance with the official specification and the addition of glue code. We can still use WebAssembly effectively today, which brings us to the application we'll build in this chapter. In this section, we will review the libraries and tools we'll use to build the application, as well as a brief overview of its functionality.

Overview and functionality

In WebAssembly's current form, we can pass numbers between a Wasm module and JavaScript code with relative ease...

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