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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Checking out Xcode's debugging tools

Xcode has come a long way since its modest beginnings, and offers us a comprehensive suite of features and applications designed to make debugging code as painless as possible. All of the tools and techniques we will cover in this chapter are available without leaving Xcode, although some of the tools we will discuss are also available on the command--line, but we'll cover that in a later chapter.

We will also leave utility applications such as Instruments for later.

For now, it's Xcode all the way.

Debug area

Let's start with using the so-called debug area to the fullest.

This is the area of the Xcode window that consists of the debug console, and the variables view. We have used the console extensively throughout...

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