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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Adding the player’s avatar

In any online game, the player’s avatar is a crucial element that represents them in the virtual world. In the previous section, we successfully authenticated the player and saved their session token and username in our AuthenticationCredentials autoload. Now, it’s time to use that information to display the player’s avatar in the lobby.

To achieve this, we will retrieve the player’s avatar information from our fake database and create a new AvatarCard, a custom scene with a TextureRect node to display the avatar’s image and a label to show its name. This way, players will be able to easily identify each other and feel more connected to the game world.

For that, let’s open the LobbyClient.gd script. Here, we are going to do three major things:

  1. Retrieve the avatar information from the server by making an RPC to the retrieve_avatar() method.
  2. Implement the add_avatar() method that LobbyServer...
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