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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 10. Creating a Multiplayer Experience in VR

In this chapter, we're going to move into some more advanced territory. Multiplayer software is significantly more complicated to write than single-player applications. There's no way around the reality that to write successful multiplayer code, you have to build a clear mental model of what's going on and how your data is getting from one computer to the other. The good news is that's what we're here to do. We're going to be dropping a lot more theory in this chapter than we usually do, and the reason for this is that if we simply walked you through the steps of setting up a networked application, that's really not going to help you. You have to understand how networking works to understand how you need to build your application. But don't worry—we'll try to alternate between theory and practical examples so you can build a hands-on understanding of how this stuff works.

We also need to be clear that networking is a big topic and it's fairly...

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