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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Building Unreal from source code


Note

You absolutely do not need to download source code and build the engine from scratch for almost anything you'll realistically be doing with it. This section is included here so that you have the freedom to make engine changes if you ever need to, but you can safely skip this. It's rare even for professional developers to work from the bleeding edge source.

This next section is even more optional than the previous. You'll only ever need to do this if you intend to modify the behavior of the engine itself, or if you want to work with a feature that's so new that it hasn't yet been bundled into one of the releases. That's another part of the beauty of this engine though—if you really need it to do something it doesn't already do, you can make the changes yourself. Also, if you make changes that improve the engine or might be useful to other developers, you can use GitHub to contribute your changes to Epic. Lots of developers do, and the net effect of it is...

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