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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
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Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Summary

Over the course of this chapter, we have reviewed a famous shading model for 3D rendering: Blinn-Phong. We recalled the fundamentals of 3D lighting, and we saw how to compute and composite the components of a basic lighting model, the ambient/diffuse/specular model.

We then applied our theoretical study of the Blinn-Phong model in Unity to create our own Blinn-Phong shader with the built-in legacy pipeline.

Finally, we covered a few tricks and tools for improving our material inspectors so that users can easily tweak the settings of our shader.

You should now feel at ease with all the base concepts of writing shaders with Unity’s built-in render pipeline, applying them on objects, thanks to materials, and setting their properties in the inspector, which means that you are ready to dive into Unity’s new shading tools!

The next chapter will introduce us to this new world by exploring the other rendering pipelines Unity offers and explaining when they are useful and how to use them in your game projects.

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Become a Unity Shaders Guru
Published in: Jul 2023
Publisher: Packt
ISBN-13: 9781837636747
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