The book is designed to be read from the start, chapter by chapter. If you have prior knowledge of the contents of a chapter, then please feel free to skip ahead instead.
It is good to have some prior programming experience with C++, but if not, then there is a chapter on C++ programming, which covers the basics. No prior knowledge of graphics programming is assumed.
To run OpenGL and Vulkan projects, make sure your hardware supports the current version of the API. The book uses OpenGL 4.5 and Vulkan 1.1. Most GPU vendors support OpenGL and Vulkan, but for a full list of supported GPUs, please refer to the GPU manufacturer or to the wiki, at https://en.wikipedia.org/wiki/Vulkan_(API).