Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

Working with value objects

Value objects are, in some ways, the opposite of entities. With value objects, we want to assert that two objects are the same given their values. Value objects do not have identities and are often used in conjunction with entities and aggregates to enable us to build a rich model of our domain. We typically use them to measure, quantify, or describe something about our domain.

Before we go any further, let’s write some Golang code to help us understand value objects a bit further.

Firstly, we will define a Point in the following code block:

package chapter3
type Point struct {
   x int
   y int
}
func NewPoint(x, y int) *Point {
   return &Point{
      x: x,
      y: y,
   }
}

We will also write the following test, which checks if two points with the same coordinates are equal:

package chapter3_test
import (
&...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image