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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from   Enhancing Virtual Reality Experiences with Unity 2022 Use Unity's latest features to level up your skills for VR games, apps, and other projects

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Length 566 pages
Edition 1st Edition
Languages
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Author (1):
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Steven Antonio Christian Steven Antonio Christian
Author Profile Icon Steven Antonio Christian
Steven Antonio Christian
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Table of Contents (25) Chapters Close

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences FREE CHAPTER 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

What this book covers

Chapter 1, Philosophy of Building Immersive Experiences, opens your journey into the world of VR by setting the foundations, revealing the art behind crafting impactful, immersive experiences, and highlighting the exciting potential VR can offer to developers and users alike.

Chapter 2, Building Virtual Reality Scenes in Unity, empowers you with the ability to navigate the world-renowned Unity game engine, laying the groundwork for your very own VR projects and paving the path for a deep understanding of Unity’s tools and possibilities.

Chapter 3, Working with Inputs and Interactions, uncovers the secrets of creating intuitive and engaging interactions, enhancing your understanding of VR input systems and equipping you with the skills to create immersive and natural user experiences.

Chapter 4, Using GameObjects, Materials, and Prefabs, dives into the essential building blocks of Unity. From game objects to prefabs and materials, you’ll master the art of asset manipulation, opening doors to more efficient and creative development processes.

Chapter 5, Implementing Animation – Physics and Colliders, brings your VR world to life by adding movement, physics, and interaction triggers. This exploration of Unity’s animation system unlocks the potential to create dynamic, responsive environments that elevate the immersion of your VR experiences.

Chapter 6, Lighting Your Worlds and Experiences, enlightens you on the power of lighting in creating visually stunning, mood-enhancing virtual landscapes, thereby driving the overall immersive quality of your VR projects.

Chapter 7, Creating Immersion with Sound, explores the sonic aspect of VR, delving into Unity’s robust audio toolkit. With this knowledge, you will enrich your VR experiences with captivating, immersive, and spatial audio, adding another layer of immersion to your VR world.

Chapter 8, Working with C#, Unity Events, and Input Assets, strengthens your understanding of C# programming, XR namespaces, and Unity’s Event System, allowing you to harness the true power of scripting in VR and creating highly interactive experiences.

Chapter 9, Unlocking the Power of Render Pipelines, navigates through Unity’s render pipelines, empowering you to select the ideal one for your project, optimize visuals and performance, and understand the nuances of VR rendering.

Chapter 10, Design Thinking for Virtual Reality Experiences, applies the principles of design thinking to the 3D realm, giving you a fresh perspective on VR development and enabling you to build purposeful, user-centered experiences that engage and inspire.

Chapter 11, Adding Audio to a Virtual Reality World, turns up the volume on your VR skills, revealing how to infuse your VR worlds with sound, and enhancing the sensory depth of your creations, making them feel more real and immersive than ever.

Chapter 12, Building an Art Gallery, combines your gained knowledge into a practical project, guiding you step by step to construct a virtual art gallery filled with interactive and aesthetically pleasing elements.

Chapter 13, Animating a Virtual Reality Experience, immerses you in the realm of VR storytelling, demonstrating how to craft animated sequences and narratives in VR, thereby enhancing user engagement and delivering memorable experiences.

Chapter 14, Recording Virtual Reality Videos, pushes the boundaries of your VR journey, guiding you to produce 360-degree videos within Unity that can be shared and experienced worldwide, widening the reach of your creative efforts.

Chapter 15, Enhancing Virtual Reality Rigs, elevates your understanding of VR rigs, revealing how to implement advanced features such as hand animations, locomotion functions, and interactor controls, thereby expanding the functionality and usability of your VR experiences.

Chapter 16, Triggering Actions in Virtual Reality, shows you how to create interactive events in VR, introducing concepts such as VR menus, action triggers, scene portals, and physics-based elements, thereby adding more depth and engagement to your virtual world.

Chapter 17, Destroying Objects in Virtual Reality, adds an exhilarating twist to your VR creations by teaching you how to incorporate destructible elements and effects, introducing a sense of chaos and excitement that keeps users engaged and entertained.

Chapter 18, Optimizing Your Virtual Reality Experiences, rounds off your journey by emphasizing the importance of optimization, exploring the tools and techniques to improve performance without compromising on quality and ensuring your VR experiences run smoothly across different platforms and devices.

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