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Fearless Cross-Platform Development with Delphi

You're reading from   Fearless Cross-Platform Development with Delphi Expand your Delphi skills to build a new generation of Windows, web, mobile, and IoT applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800203822
Length 544 pages
Edition 1st Edition
Languages
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Author (1):
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David Cornelius David Cornelius
Author Profile Icon David Cornelius
David Cornelius
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Programming Power
2. Chapter 1: Recent IDE Enhancements FREE CHAPTER 3. Chapter 2: Delphi Project Management 4. Chapter 3: A Modern-Day Language 5. Section 2: Cross-Platform Power
6. Chapter 4: Multiple Platforms, One Code Base 7. Chapter 5: Libraries, Packages, and Components 8. Chapter 6: All About LiveBindings 9. Chapter 7: FireMonkey Styles 10. Chapter 8: Exploring the World of 3D 11. Section 3: Mobile Power
12. Chapter 9: Mobile Data Storage 13. Chapter 10: Cameras, the GPS, and More 14. Chapter 11: Extending Delphi with Bluetooth, IoT, and Raspberry Pi 15. Section 4: Server Power
16. Chapter 12: Console-Based Server Apps and Services 17. Chapter 13: Web Modules for IIS and Apache 18. Chapter 14: Using the RAD Server 19. Chapter 15: Deploying an Application Suite 20. Assessments 21. Other Books You May Enjoy

Getting started with 3D in Delphi

Building a FireMonkey application with 3D capabilities requires a TViewPort3D component container for holding 3D objects. Starting a new 3D application gives you a form unit based on TForm3D that conveniently bundles the TViewPort3D container in for you. If you have an existing 2D FireMonkey application, you can add a TViewPort3D container onto it, in which you can put 3D objects.

There's no better way to learn than to dive in and start playing in this new arena. I would suggest creating a new multi-device application, selecting the 3D Application template, and placing a few controls from the 3D Shapes section of the palette onto the form. As you place each one, you'll notice the objects have four handles with which to resize and rotate the object in 3D space. Most also have a default color of red.

Another thing you'll notice is that all 3D controls are initially placed in the center of the viewport. ViewPort3D is measured in...

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