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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Creating the course

For the first scene, add a node called Main to serve as your scene's root. This scene will contain the major parts of the game, starting with the course itself. Start by adding a GridMap node to lay out the course.

GridMaps

GridMap is the 3D equivalent of the TileMap node you used in earlier projects. It allows you to use a collection of meshes (contained in a MeshLibrary) and lay them out in a grid to more quickly design an environment. Because it is 3D, you can stack the meshes in any direction, although for this project, you'll stick to the same plane.

Making a MeshLibrary

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