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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Compile-time Visitor

In this section, we will analyze the possibility of using the Visitor pattern at compile time, in a similar fashion to, say, the application of the Strategy pattern that leads to policy-based design.

First of all, the multiple dispatch aspect of the Visitor pattern becomes trivial when used in the template context:

template <typename T1, typename T2> auto f(T1 t1, T2 t2);

A template function can easily run a different algorithm for any combination of the T1 and T2 types. Unlike the run-time polymorphism implemented with the virtual functions, dispatching the call differently based on two or more types comes at no extra cost (other than writing the code for all the combinations we need to handle, of course). Based on this observation, we can easily mimic the classic Visitor pattern at compile time:

class Pet {
std::string color_;
public:
Pet...
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