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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

In-game menu


In this section, we will reinforce some of our previous lessons while we add something that we need to our project. We will also learn how to add debug messages to our new system here.

Remember when I had you hit the duplicate command in the last section? Well, that was step one for this section taken care of already.

Note

Always think ahead when you can; avoid getting painted into corners.

OK, so here we will make a few changes to our 3DTextPrefab to work as a menu button. Then, duplicate it one more time.

So, we will attach our buttons to the Skeeball machine. In order for the button to be clickable, we need to add a collider to it.

Creating the menu items

With the 3DTextPrefab selected in the Inspector, select Add Component and go to Physics 2D and select Box Collider 2D:

  1. Now, change the text of the TextMesh component to Start.
  2. Change the Name to StartBtn.
  3. Change the Character size to 4.
  4. Here is what yours might look like:
  1. Now, click on the Edit Collider button. You might notice an issue...
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