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Keras Reinforcement Learning Projects

You're reading from   Keras Reinforcement Learning Projects 9 projects exploring popular reinforcement learning techniques to build self-learning agents

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342093
Length 288 pages
Edition 1st Edition
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Author (1):
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Giuseppe Ciaburro Giuseppe Ciaburro
Author Profile Icon Giuseppe Ciaburro
Giuseppe Ciaburro
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Table of Contents (13) Chapters Close

Preface 1. Overview of Keras Reinforcement Learning FREE CHAPTER 2. Simulating Random Walks 3. Optimal Portfolio Selection 4. Forecasting Stock Market Prices 5. Delivery Vehicle Routing Application 6. Continuous Balancing of a Rotating Mechanical System 7. Dynamic Modeling of a Segway as an Inverted Pendulum System 8. Robot Control System Using Deep Reinforcement Learning 9. Handwritten Digit Recognizer 10. Playing the Board Game Go 11. What's Next? 12. Other Books You May Enjoy

Monte Carlo methods

As we said in Chapter 1, Overview of Keras Reinforcement Learning, the goal of RL is to learn a policy that, for each state s in which the system is located, indicates to the agent an action to maximize the total reinforcement received during the entire action sequence. To do this, a value function estimation is required, which represents how good a state is for an agent. It is equal to the total reward expected for an agent from the status s. The value function depends on the policy with which the agent selects the actions to be performed.

Monte Carlo methods for estimating the value function and discovering excellent policies do not require the presence of a model of the environment. They are able to learn through the use of the agent's experience alone or from samples of state sequences, actions, and rewards obtained from interactions between agent...

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