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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Adding more controls

Now that we have a solid foundation for getting our app off the ground, let's experiment with some more controls that are available for us to use in SwiftUI. We've already touched on some of the basic controls, such as Text and Button, but from a UI perspective. We can add some really valuable user interaction not only by adding controls into our app for the user, but by changing how controls easily and seamlessly interact with the way we handle data in our app.

Buttons

Let's start by adding a Button to our app that has an image. The reason that we want Buttons—rather than just an image—is that we want the user to be able to interact with this control, which not only performs...

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