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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Extruding the ears

We haven’t made the ears yet. Our animal looks a bit funny because of it.

There’s two different ways you could make the ears. You could start with a separate object, model it into an ear shape, then add that to your mesh.

That works.

The other way is to figure out where the ears go and extrude them right out of the base mesh. That’s what you’ll be doing here for this animal model.

First we’ll extrude the ear shape, then we will tweak it to make sure it looks nice:

  1. Simply select the face highlighted in Figure 9.30:
Figure 9.30 – The faces that will become ears

Figure 9.30 – The faces that will become ears

  1. Then press E to extrude it outward:
Figure 9.31 – The extruded ears

Figure 9.31 – The extruded ears

Now we have the simple base of the ear shape. We’ll shape it into more of an ear shape by scaling the top face. You can check your reference image to make sure it’s looking accurate as you...

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