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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

The thumb zone

When designing for a mobile game, it's important to consider how the player will hold the device. You don't want to put your UI in areas that will be difficult for the player to reach. Players tend to prefer to hold and play with one hand. Not all games allow for this, but if possible, you want to allow your players to do so. How do you know if your UI is in an area reachable by the thumb? Put the UI in the thumb zone! Essentially, the thumb zone is the area of the phone that is comfortable for the player to reach when holding with one hand. You can find the thumb zone on your particular phone by holding the phone and easily moving your thumb around without having to move your hand.

The following blog post offers a really great explanation of the thumb zone, along with a handy (no pun intended) template for finding the thumb zone on various devices: http...

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