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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Device Profiles

When we talk about scalability and extensibility in game engines, Unreal is really the master! Not to mention the amount of settings and options you can do for the different platforms, but here at Device Profiles, you can do even more detailed tasks in no time:

Device Profiles

Let's say your game is going to be shipped for all consoles that is supported by Unreal Engine, and that includes mobile devices, and let's even be more detailed and say it will be supporting all the available iOS devices. So what size of textures would you put in the final game *ipa?

Here comes the power of Device Profiles, Unreal gives you a huge list of platforms that you can mark as included or not via the pin next to the name of each one:

Device Profiles

Try to unpin any of the profiles from the left side and you'll see them being removed from the table at the right.

Once a device is pinned, and included, you have the chance to set different settings for it through Console Variables and/or Texture LOD Settings. For...

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