Setting up a dedicated server
In this section, you’ll be compiling a multiplayer project as a dedicated server. To keep things simple, you’ll be working with a simple project generated from one of the official templates, but all the topics and techniques can be easily adapted to any other project, including the Unreal Shadows project you’ve been working on so far.
In order to proceed with the creation of a dedicated server, your project must meet the specified requirements listed here:
- You must utilize a source build of Unreal Engine – the one you compiled in the previous section
- Your project must be created as a C++ one
- The project needs to, obviously, support client-server gameplay
Without any more delays, let’s get started by creating the project.
Creating the project
In this section, you’ll be creating a new project starting from an Unreal Engine template. To do this, the first thing you will need to do is...