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Programming Kotlin

You're reading from   Programming Kotlin Get to grips quickly with the best Java alternative

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787126367
Length 420 pages
Edition 1st Edition
Languages
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Authors (2):
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Stefan Bocutiu Stefan Bocutiu
Author Profile Icon Stefan Bocutiu
Stefan Bocutiu
Stephen Samuel Stephen Samuel
Author Profile Icon Stephen Samuel
Stephen Samuel
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started with Kotlin FREE CHAPTER 2. Kotlin Basics 3. Object-Oriented Programming in Kotlin 4. Functions in Kotlin 5. Higher Order Functions and Functional Programming 6. Properties 7. Null Safety, Reflection, and Annotations 8. Generics 9. Data Classes 10. Collections 11. Testing in Kotlin 12. Microservices with Kotlin 13. Concurrency

Using the command line to compile and run Kotlin code

To write and execute code written in Kotlin, you will need its runtime and the compiler. At the time of writing, version 1.1 milestone 4 is available (the stable release is 1.0.6). Every runtime release comes with its own compiler version. To get your hands on it, navigate to https://github.com/JetBrains/kotlin/releases/tag/v1.1-M04, scroll to the bottom of the page, and download and unpack the ZIP archive kotlin-compiler-1.1-M04.zip to a known location on your machine. The output folder will contain a subfolder bin with all the scripts required to compile and run Kotlin on Windows, Linux, or OS X. Now you need to make sure the bin folder location is part of your system PATH in order to call the kotlinc without having to specify the full path.

If your machine runs Linux or OS X, there is an even easier way to install the compiler by using sdkman. All you need to do is execute the following commands in a terminal:

$ curl -s https://get.sdkman.io | bash
$ bash
$ sdk install kotlin 1.1-M04

Alternatively, if you are using OS X and you have homebrew installed, you could run these commands to achieve the same thing:

$ brew update

$ brew install  [email protected]

Now that all of this is done, we can finally write our first Kotlin code. The application we will be writing does nothing else but display the text Hello World! on the console. Start by creating a new file named HelloWorld.kt and type the following:

    fun main(args: Array<String>) { 
      println("Hello, World!") 
    } 

From the command line, invoke the compiler to produce the JAR assembly (include-runtime is a flag for the compiler to produce a self-contained and runnable JAR by including the Kotlin runtime into the resulting assembly):

kotlinc HelloWorld.kt -include-runtime -d HelloWorld.jar

Now you are ready to run your program by typing the following on your command line; it is assumed your JAVA_HOME is set and added to the system path:

$ java -jar HelloWorld.jar

The code is pretty straight forward. It defines the entry point function for your program, and in the first and only line of code, it prints the text to the console.

If you have been working with the Java or Scala languages, you might raise an eyebrow because you noticed the lack of the typical class that would normally define the standard static main program entry point. How does it work then? Let's have a look at what actually happens. First, let's just compile the preceding code by running the following command. This will create a HelloWorld.class in the same folder:

$ kotlinc HelloWorld.kt

Now that we have the bytecode generated, let's look at it by using the javap tool available with the JDK (please note that the file name contains a suffix Kt):

$ javap -c HelloWorldKt.class

Once the execution completes, you should see the following printed on your terminal:

Compiled from "HelloWorld.kt"
public final class HelloWorldKt {
  public static final void main(java.lang.String[]);
    Code:
      0: aload_0
      1: ldc           #9                  // String args
      3: invokestatic  #15                 // Method  kotlin/jvm/internal/Intrinsics.checkParameterIsNotNull:(Ljava/lang/Ob ject;Ljava/lang/String;)V
      6: ldc           #17                 // String Hello, World!
      8: astore_1
      9: nop
      10: getstatic     #23                 // Field  java/lang/System.out:Ljava/io/PrintStream;
      13: aload_1
      14: invokevirtual #29                 // Method  java/io/PrintStream.println:(Ljava/lang/Object;)V
      17: return
}

You don't have to be an expert in bytecode to understand what the compiler has actually done for us. As you can see on the snippet, a class has been generated for us, and it contains the program entry point with the instructions to print Hello World! to the console.

I would not expect you to work with the command line compiler on a daily basis; rather, you should  use the tools at hand to delegate this, as we will see shortly.

You have been reading a chapter from
Programming Kotlin
Published in: Jan 2017
Publisher: Packt
ISBN-13: 9781787126367
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