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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Playing sound effects


Playing simple sounds is even easier. We will use SKAction objects to play sounds on specific events, such as picking up a coin or starting the game.

Adding the coin sound effect to the Coin class

First, we will add a happy sound each time the player collects a coin. To add the coin sound effect, follow these steps:

  1. Open Coin.swift and add a new property to the Coin class to cache a coin sound action:

            let coinSound =  
                SKAction.playSoundFileNamed("Sound/Coin.aif",  
                waitForCompletion: false) 
    
  2. Locate the collect function and add the following line at the bottom of the function to play the sound:

            // Play the coin sound: 
            self.run(coinSound) 
    

That is all you need to do to play the coin sound every time the player collects a coin. You can run the project now to test it out if you like.

Tip

To avoid memory-based crashes, it is important to cache each playSoundFileNamed action object and rerun the same object...

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