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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Process overview – Part 1

Because of the size and scope of the tasks associated with this project, we will break down the content into two parts. Part 1, listed as follows, addresses the early stages of development. These include setting up the software environment, constructing the gameplay environment, and implementing the macro-navigational system:

  • Preparing Unity for VR development on the Rift
  • Loading the Oculus Virtual Reality Plugin (OVRP)
  • Building the game environment
  • Combating motion sickness
  • Implementing movement

Preparing Unity for VR development on the Rift

We will be using the free Unity Personal License for Unity 2017.3 which, along with Unity 5.x, offers built-in support for the Rift. You are free to...

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