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3D Printing with Fusion 360
3D Printing with Fusion 360

3D Printing with Fusion 360: Design for additive manufacturing, and level up your simulation and print preparation skills

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3D Printing with Fusion 360

Opening, Inspecting, and Repairing CAD and Mesh files

Welcome to this book, 3D Printing with Fusion 360. Fusion is a great tool to create and edit designs using parametric or direct modeling methods. With the addition of automated modeling, generative design, and topology optimization technologies, Fusion users now have a plethora of methods to design for additive manufacturing. This book will provide the necessary steps for you to manufacture your designs with Fusion, using common 3D-printing technologies such as fused filament fabrication, stereolithography, selective laser sintering, binder jetting, and metal powder bed fusion. You will also get valuable tips and tricks on how to set up Fusion, which will allow you to get the most out of the software for your 3D-printing needs.

Fusion is a cloud-based 3D modeling, Computer Aided Design (CAD), Computer Aided Manufacturing (CAM), computer aided engineering (CAE), and Printed Circuit Board (PCB) design software platform for professional product design and manufacturing (https://www.autodesk.com/products/fusion-360/overview).

It is available for both Windows and macOS, with simplified applications available for both Android and iOS. Fusion 360’s initial release dates back to 2013, which is around the same time that 3D printing became mainstream. During the 2010s, the maker community quickly adopted Fusion 360 for designing and manufacturing.

When manufacturing designs using 3D printing, mesh (STL) files were the only file types that early 3D printing slicer software would accept as input. As the maker community created and shared their designs publicly using STL files on web pages such as thingiverse.com, the number of 3D printable designs increased exponentially. Unfortunately, the STL file format has many problems and limitations. To fix those problems, the 3D printing community needed reliable and easy-to-use software.

Fusion always included functionality around working with both CAD and mesh files, making it a great tool for 3D printing. However, Fusion 360’s mesh functionality was offered as a technology preview and needed to be turned on within Fusion 360’s preferences. Autodesk – the parent company of Fusion 360 – releases new updates for Fusion 360 regularly. With the July 2021 update of Fusion 360, Autodesk made significant changes to the mesh workflows, by graduating the mesh workspace from being a part of a tech preview to being a part of Fusion's Design workspace.

Today, you can use Fusion to open, inspect, and repair mesh files that you can download from numerous third-party sources.

In this chapter, we will start by looking at the various ways we can bring CAD/mesh data into Fusion by introducing you to Fusion Team and the Fusion user interface. We will go over how to create projects and folders to better organize our data. Next, we will show numerous methods to insert mesh files such as STL, OBJ, and 3MF into Fusion. We will end the chapter by inspecting the mesh data we insert into Fusion for potential defects and repairing those defects automatically and manually.

In this chapter, we will cover the following topics:

  • Opening and uploading workflows for CAD models and mesh files
  • Inserting Mesh workflows for STL, OBJ, and 3MF files
  • Inspecting Mesh bodies and repairing them

By the end of this chapter, you will have learned how to open models created using other tools in Fusion. You will have learned how to insert mesh files into Fusion. You will also know how to inspect and repair mesh files using automatic and manual methods.

Technical requirements

Most of the topics covered in this book apply to all licensing levels (personal/hobby, start-up, educational, and commercial) of Fusion. However, the book will also cover advanced functionality not available to personal/hobby use licenses. Such advanced functionality will be identified as N/A for Personal Use, and Requires Access to Extension as appropriate.

Fusion has the following system-specific requirements:

  • Apple® macOS:
    • macOS 13 Ventura – version 2.0.15289 or newer
    • macOS 12 Monterey
    • macOS 11 Big Sur
  • Microsoft Windows:
    • Windows 11
    • Windows 10 (64-bit) – version 1809 or newer
  • CPU, memory, and disk space requirements:
    • x86-based 64-bit processor (for example, Intel Core i and AMD Ryzen series), 4 cores, and 1.7 GHz or greater; 32-bit is not supported. Apple silicon processors require Rosetta 2.
    • 4 GB of RAM and 8.5 GB of storage.

Important note

A detailed list of system requirements can be found here: https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Fusion-360.html.

The lesson files for this chapter can be found here: https://github.com/PacktPublishing/3D-Printing-with-Fusion-360.

Opening and Uploading workflows for CAD models and Mesh files

Fusion is a cloud-connected CAD/CAM/CAE and PCB design tool. You can create new designs or open designs created in other tools that are saved as CAD or mesh files. In this section, we will cover all the ways you can open models created by other software in Fusion so that we can start getting them ready for 3D printing.

As Fusion is cloud-connected software, it has cloud storage and data-sharing capabilities built in. As a Fusion user, you automatically get access to a cloud-connected data storage and management tool called Fusion Team. This tool also allows you to administer your team of Fusion users by giving you tools for permissions, version control, markup, and comments. According to an Autodesk Knowledge Network article, Fusion users automatically get unlimited storage for Fusion data and 500 GB of data storage for non-Fusion documents. That is a generous amount of storage to tackle any project.

Important note

For more information on how cloud data storage works, you can refer to this article at https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/How-big-is-the-cloud-storage-for-Fusion.html.

After creating an Autodesk account and gaining access to Fusion, regardless of your licensing level, you can log in to your Fusion Team account (https://myhub.autodesk360.com/) and start your Fusion data management journey.

If you are an individual user, you don’t have to worry about changing teams. However, if you work for an organization with multiple Fusion users, your organization may have multiple teams already set up. For example, each user may have their own team. You can switch the active team by selecting the profile icon in the top-right corner of the screen, as shown in the following screenshot:

Figure 1.1 – My FUSION TEAM view with an OWNED BY ME filter applied

Figure 1.1 – My FUSION TEAM view with an OWNED BY ME filter applied

Figure 1.1 shows my Fusion TEAM view on a Google Chrome browser with the OWNED BY ME filter applied to the list of projects. If I were part of an organization with multiple teams, I would select the Profile icon in the top-right corner and change my active team to participate in a project stored in another team’s hub. Figure 1.1 also shows that, by default, we have two items that are owned by me – Assets and My First Project.

In Figure 1.2, you can see that by selecting My First Project and expanding Project Details, we can edit the project name and image and manage members who can contribute to and view the contents of this project:

Figure 1.2 – You can rename projects on the Project Details screen

Figure 1.2 – You can rename projects on the Project Details screen

Once the project has a name we approve (in Figure 1.2, I renamed the project 3D printing), we can take a look at various methods we have available to upload designs and other documents to Fusion Team and Fusion.

The first option we have to upload our designs and documents to Fusion Team is within the created project itself. As shown in Figure 1.3, we are in a project named 3D printing, and we can select the blue Upload button to see the various options we have to upload things, such as File, Folder, Assembly, and From Dropbox. If we select File from that dropdown, we can upload any file stored on our local storage directly to our active project on Fusion TEAM. If the files we upload contain mesh or CAD geometry (for example, STL, STEP, SAT, Inventor, or Solidworks), we will be able to open those designs in Fusion for further editing and manufacturing. If they are non-CAD files (for example, Microsoft Word documents or PDF files), we won’t have native access to them in Fusion, but we can still view them in our internet browser or mobile apps.

Figure 1.3 – Uploading local files to our 3D printing project on Fusion TEAM

Figure 1.3 – Uploading local files to our 3D printing project on Fusion TEAM

If you are used to traditional desktop CAD software, uploading files to a Fusion project using FUSION TEAM may not have the intuitive workflow you are familiar with. However, it is a useful way to quickly upload multiple files associated with a project to your Autodesk cloud storage.

If you seek a more traditional workflow to open your CAD or mesh files, you will want to have Fusion installed on your computer. You can download and install Fusion from the following link: https://www.autodesk.com/content/autodesk/global/en/products/fusion-360/trial-intake.

Once Fusion is installed and started, you can access the File dropdown and select Open. When you do, you will be greeted with the Open dialog. As shown in Figure 1.4, select the Open from my computer… option within this dialog, and you will be able to select from a list of supported mesh and CAD file types, as shown in Figure 1.5:

Figure 1.4 – The File | Open... workflow allows you to open CAD and mesh files from your computer

Figure 1.4 – The File | Open... workflow allows you to open CAD and mesh files from your computer

In this dialog, you will have the option to open any of the Mesh or CAD file types that Fusion supports. As Autodesk regularly updates Fusion, you never have to worry about not having access to the latest CAD translators:

Figure 1.5 – A list of the available CAD and MESH file types that Fusion 360 can open

Figure 1.5 – A list of the available CAD and MESH file types that Fusion can open

This is a great option to open a single file quickly, but there are several downsides to this option:

  • You can only open one file at a time using this method.
  • When using this method, you end up in Direct Modeling mode upon opening a CAD file. If you want to capture design history, you will need to manually turn on the design history using the browser. Modeling with the Design history and Direct modeling methods will be covered in detail in Chapter 2.
  • You do not get a chance to set the units or part placement when opening STL/OBJ files.

In conclusion, if you try to open STL or OBJ files, this is not the option I would recommend. However, if you open a CAD file (for example, STEP or SAT) or a 3MF file, this is a quick and easy option that you may want to use. Don’t forget to manually turn on Capture Design History if you want to store your edits in the timeline, as shown in Figure 1.6:

Figure 1.6 - After a File | Open... workflow, turn on Capture Design History via the browser

Figure 1.6 - After a File | Open... workflow, turn on Capture Design History via the browser

Another option available when opening CAD and Mesh files is within Fusion's Data Panel. You can access the Data Panel window by selecting the Show Data Panel icon, located in the top-left corner of the interface, as shown in Figure 1.7.

Figure 1.7 - Show/Hide Data Panel

Figure 1.7 - Show/Hide Data Panel

Once the data panel is visible, you can navigate to the team and project where you wish to upload your design data. Once in the appropriate project, you can create new folders to organize your designs and documents further. Once you are in the desired project/folder location, you can use the Upload button, as shown in Figure 1.8, and select or drag and drop files to the upload dialog that is on your screen. Either option will allow you to upload multiple CAD or mesh files to the designated team/project/ folder location. Please note that each uploaded file will become its own Fusion design document.

Figure 1.8 – Uploading multiple Mesh and CAD documents to Fusion 360 using the Data Panel

Figure 1.8 – Uploading multiple Mesh and CAD documents to Fusion using the Data Panel

This is a great option to upload multiple CAD models to Fusion. However, just like the previous option, you will have to turn on Capture Design History if you want to store your edits in the timeline, as shown in Figure 1.6. And just like the previous option, this method is not one I would recommend opening STL or OBJ files, as it does not give you initial control over units of part placement during the import process.

Another lesser known but rather useful option is based on the Fusion mobile app. If you have a mobile device, you can download the Fusion app from the relevant app store, and you can browse for and upload CAD or Mesh files stored on your phone or tablet, as shown in Figure 1.9:

Figure 1.9 – A view on a mobile device after uploading an STL file to Fusion Team

Figure 1.9 – A view on a mobile device after uploading an STL file to Fusion Team

This method is particularly useful if you do not have your computer available when you receive a CAD or mesh file. In such instances, you can quickly upload the design to your Fusion Team/project/folder so that you and your team members can start working on the design right away. Just like the previous methods, this method also requires that you manually turn on the Capture Design History within Fusion's browser if you want to store your edits in the timeline, as shown in Figure 1.6.

Important note

If you upload an STL/OBJ file to Fusion Team or the Fusion app, after opening it in Fusion, you will have to inspect the units and the position of the mesh body to make sure it matches the original design intent. Fusion uses centimeters as the default unit system when creating Fusion design documents from mesh file types with no units.

For example, imagine an STL file that represents a sphere with a diameter of 10 mm. As STL files do not contain unit data, if we use the upload workflow on this STL, as shown in Figure 1.8, to Fusion Team, the resulting Fusion design document will be a sphere with a diameter of 10 cm.

Now that we have learned about the various ways we can open and upload both CAD and mesh files, it’s time to start focusing on workflows specific to mesh bodies. In the next section, we will learn how to insert mesh files directly into our Fusion design documents.

Inserting Mesh workflows for STL, OBJ, and 3MF files

Even though we can upload mesh files to Fusion Team and simply open them in Fusion after the upload is complete, my personal preference when opening mesh files is the Insert Mesh command located within the DESIGN workspace | the Mesh tab | the CREATE panel. Using the Insert Mesh command, you can insert one or multiple mesh bodies into an active Fusion design. You do not need to save the design as a Fusion document before inserting the mesh files. This is an important distinction, as a similar workflow to insert all Fusion bodies/components, which rely on the Insert Derive function (as shown in Figure 1.10) located within DESIGN | Solid, Surface, Mesh, Sheet Metal, and Plastic | Insert Derive, require a Fusion design to be saved before inserting externally referenced Fusion designs into an active design:

Figure 1.10 – Insert Mesh versus Insert Derive

Figure 1.10 – Insert Mesh versus Insert Derive

If you are inserting a single mesh (STL or OBJ) file, you will have the ability to edit the location and units for that mesh file at the time of insertion. If you import multiple mesh (STL or OBJ) files, the location and unit data you edit during the insert operation apply to all the files you insert simultaneously. Because of this, my preferred method is to insert the mesh files individually so that I can visually inspect them and edit their location and units one at a time, especially if I insert mesh files created by different designers, as they may have used different unit systems and coordinate systems.

Now, let’s focus on the Insert Mesh command and some of its options. For this first exercise, we will insert the CLIP.STL file. After initiating the Insert Mesh command and selecting the STL file, you will see the INSERT MESH dialog, with options to change the units and reposition the part. The Flip Up Direction button rotates the part around the X axis by 90 degrees. The Center button moves the inserted mesh by referencing the center of its bounding box to the origin of the active component. The Move To Ground button translates the mesh body so that its lowest point touches the ground plane. In Figure 1.11, the ground plane is the XY plane:

Figure 1.11 – The INSERT MESH dialog

Figure 1.11 – The INSERT MESH dialog

In addition to centering and grounding a mesh body, we can also use the in-canvas manipulators (arrows and rotation tools) or the numerical inputs section within the INSERT MESH dialog to reposition the mesh body until we are satisfied. We can always revert our actions with the Reset button.

In this example, let’s first use the Center command, then the Move To Ground command, and press OK.

Important note

The default model orientation can be set in Fusion's Preferences dialog in the General section. This book will rely on the Z up orientation for all examples.

The default units for every new design can be set in Fusion's Preferences dialog in the Default Units section’s Design subsection. This book will rely on millimeters as default units for all new designs.

The default state of design history can be set in Fusion's Preferences dialog in the General section’s Design subsection. This book will rely on Capture Design History (parametric modeling) for all new designs.

All these preferences can be seen in Figure 1.12:

Figure 1.12 – Various sections within Fusion 360’s Preferences dialog

Figure 1.12 – Various sections within Fusion's Preferences dialog

After we finish inserting this STL file, we will be left with a base mesh feature added to the timeline, and the mesh body located on the XY plane will be centered around the origin, as you can see in Figure 1.13:

Figure 1.13 – The Insert Mesh command completed

Figure 1.13 – The Insert Mesh command completed

Unlike STL files, 3MF and OBJ files can also contain color information. Now, let’s insert the CLIP.3MF file using the same Insert Mesh command into a new design file. In Fusion, we can create a new design file by selecting the + icon to the right of our list of open Fusion design documents. After inserting a 3MF file, Fusion shows the mesh body with a unique color for each face group. A face group is a collection of faces that typically represent a feature or a region on a mesh body. This 3MF file is made of a single face group. Therefore, we will see a single color on all the faces after inserting this file into Fusion. We can visualize the color information contained within the 3MF and OBJ files by toggling face group visualization, using the Display Mesh Face Groups command in the INSPECT panel, as shown in Figure 1.14:

Figure 1.14 – 3MF and OBJ files can contain color

Figure 1.14 – 3MF and OBJ files can contain color

Important note

As shown in Figure 1.15, the Apply a different appearance checkbox must be unchecked in Fusion’s Preferences dialog | General section | Material subsection, in order to display color information contained within a 3MF or OBJ file opened in Fusion, using the Insert Mesh workflow previously described.

Figure 1.15 – The Material subsection in Fusion 360’s Preferences dialog

Figure 1.15 – The Material subsection in Fusion's Preferences dialog

In this section, we learned about the various methods we can use to insert mesh files such as STL, OBJ, and 3MF. We also covered how to set units and relocate mesh bodies during the insert workflow. In addition, we went over how to visualize the color/texture data for those files.

Now, it is time to start focusing on workflows specific to inspecting mesh bodies we insert for potential problems and repairing them. In the next section, we will learn how to utilize the automatic inspection and repair functionality within the Mesh tab and start exploring how to manually repair Mesh bodies when the automatic repair is not enough.

Inspecting Mesh bodies and repairing them

STL is a simple file format and is widely used in 3D printing. Almost all 2D and 3D design software has been able to create STL files since its invention back in 1987. Because of its simplicity, long history, and wide availability, most STL files in existence contain errors and are generally in need of repair before they can be used for manufacturing.

In this section, we will learn how to inspect the mesh bodies we insert into Fusion and how to repair broken STL files using automatic and manual repair techniques, in order to prepare them for 3D printing.

To demonstrate the various methods we can use to inspect and repair mesh bodies, we will use an STL file called Clip_Broken.STL. Let’s start by creating a new Fusion design, as shown in Figure 1.14.

Now, we can use the Insert Mesh command and insert the Clip_broken.STL file into our active Fusion design document. Just like the last example, let’s utilize the Center and Move To Ground functionalities in the Insert Mesh dialog consecutively to translate the part closer to the origin and above the XY plane. Now, we can look at the details of the mesh body we just inserted.

Fusion automatically inspects all mesh bodies inserted and displays a warning icon next to any problematic mesh body. As shown in Figure 1.16, if you expand the bodies list in the browser, you will see a mesh body named Clip_Broken, and next to it, you will see a warning icon. If you hover over the warning icon, you will see the following information about the mesh body:

  • Mesh is not closed.
  • Mesh is not oriented.
  • Mesh does not have positive volume.

When we see such information, we often need to take repair actions before we can proceed to 3D-print the files:

Figure 1.16 – A warning icon next to a problematic mesh body

Figure 1.16 – A warning icon next to a problematic mesh body

Another useful tool for inspecting problematic mesh bodies is the PROPERTIES dialog. If you select a given mesh body, right-click, and select Properties, you can see a detailed list of information about the mesh body, as shown in Figure 1.17.

In this example, you can see that this mesh body does not have a mass or volume, even though it has been automatically assigned a physical material (Steel) with a density. This is another indication that this mesh body does not enclose a volume. Refer back to Figure 1.15, which shows the logic behind the automatic material assignment within the Material subsection of the Fusion Preferences dialog.

Important note

A common term used in 3D printing to describe bodies that properly enclose a volume is watertight. Having a watertight body is a desirable feature when attempting to 3D-print objects. However, just because an object is not watertight does not mean it is not 3D-printable. In metal powder bed fusion 3D printing, support structures are often made up of surfaces (not watertight bodies). We will cover this topic in more detail in Chapter 12.

If you expand the Mesh subheading, you will see that this mesh body has two shells. A shell is a collection of triangles (and sometimes quadrilaterals) that are connected to one another. If a mesh body is made up of multiple shells, it often indicates a broken continuity of the triangles that make up a mesh body.

Sometimes, a mesh body can have multiple shells and still be valid. For example, imagine a hollow sphere. In such a case, you would have one shell that represents the outside of the sphere and another shell that represents the inner boundary.

If you expand the Mesh Analysis subsection, you will see that this mesh body is not closed, not oriented, and does not have a positive volume:

Figure 1.17 – The PROPERTIES dialog shows the relevant mesh analysis information

Figure 1.17 – The PROPERTIES dialog shows the relevant mesh analysis information

Now that we understand we have a problematic mesh body on our hands, we can close the PROPERTIES dialog, and select the Repair icon on the ribbon in the MESH tab | the PREPARE panel.

Fusion has four automatic repair types. Let’s start by selecting the Close Holes repair type, which fixes flipped triangles and closes holes. If we activate the preview checkbox within the REPAIR dialog and expand the detailed analysis, we can edit the sliders to see the impact of the selected repair type on the body we wish to repair. Figure 1.18 shows that this repair type will automatically fix the part so that it can be 3D-printed, but a visual inspection of the outcome looks cluttered, with many triangles overlapping each other.

Figure 1.18 – The Close Holes repair type and its impact on this part

Figure 1.18 – The Close Holes repair type and its impact on this part

Even though the outcome of this automatic repair is reported as a success, it is always a good idea to perform a visual check and review the details of the mesh body properties. Figure 1.19 shows the PROPERTIES dialog for the Clip_Broken mesh body after we performed the Close Holes repair type. Here, we can see that this mesh is made up of 66 shells. This is an unexpected outcome, and a visual inspection of the part shows problematic zones, as highlighted in red ovals. This part is a symmetrical part along the XZ plane, yet the automatic repair closed one of the holes instead of creating the desired countersink hole type outcome:

Figure 1.19 – The PROPERTIES dialog shows the outcome of repaired mesh body

Figure 1.19 – The PROPERTIES dialog shows the outcome of repaired mesh body

Now, let’s use the Edit Feature command on the repair action we just performed, by selecting it from the timeline at the bottom of Fusion's user interface and right-clicking on it, as shown in Figure 1.20. This time, we can change our repair type to Stitch and Remove. This repair action includes all the repairs that the previous repair type executed, and stitch triangles remove double triangles and degenerate faces, as well as tiny shells. Using this repair type takes a little bit longer, but the outcomes look much better. As you can see in Figure 1.20, we no longer look at a cluttered mesh in the region highlighted with the large red oval. However, we still have the same issue of not having the desired outcome of the countersink hole:

Figure 1.20 – The Stitch and Remove repair type and its impact on this part

Figure 1.20 – The Stitch and Remove repair type and its impact on this part

Before we move on to the next repair type, let’s take a closer look at our part by adding a section analysis. To add a section analysis, we must use the Section Analysis command located in the INSPECT panel. After we select the cut plane as the XZ plane and flip the segment we want to section, we can easily see that this mesh represents a hollowed-out object, as shown in Figure 1.21. Looking at our part with a section analysis, it makes more sense why we saw a shell count of two within the PROPERTIES dialog:

Figure 1.21 – A section analysis shows this mesh body is a hollow object

Figure 1.21 – A section analysis shows this mesh body is a hollow object

While the section analysis is visible, as denoted by the gray eye icon next to Section1 in the browser, we can edit our repair from the timeline and utilize the third repair type, called Wrap. This repair type makes the same repairs as Stitch and Remove and wraps the surface of the mesh body, removing all inner structures. As you can see in Figure 1.22, the outcome of this repair type removes the secondary shell inside our part, making our body a solid object. In this example, our goal was not to make such a drastic change to this part. Therefore, we will edit the repair one more time and move on to the fourth option. However, in some cases where the inner shell is also in need of major repair, this repair type could easily remove the triangles that belong to the inner shell, speeding up the mesh repair steps:

Figure 1.22 – The Wrap repair type and its impact on this part with a section analysis view

Figure 1.22 – The Wrap repair type and its impact on this part with a section analysis view

The fourth and final repair type is called Rebuild. There are multiple rebuild types available, and in Figure 1.23, you can see the outcome of a fast rebuild type with an average mesh density. This repair type reconstructs the mesh body and is the slowest repair type based on your density input. It can be used as a last resort when automatically repairing parts. However, the mesh outcome of this repair type has a high triangle count, and this repair type does a less desirable job of capturing details around sharp edges.

Figure 1.23 – The Rebuild repair type and its impact on this part with a section analysis view

Figure 1.23 – The Rebuild repair type and its impact on this part with a section analysis view

Now that we have covered all four repair types, let’s edit a repair action, reuse the Stitch and Remove repair type, as its outcome was the most desirable for this part. This repair type also happens to be the default repair type recommended by Fusion.

None of the repair types were able to detect and repair the missing surface around the countersink hole. It looks like we will have to do some manual mesh editing actions to fix this issue. Let’s start by cutting the part in two, using the Plane Cut feature located in the MODIFY panel. The Clip_Broken mesh body is the body we will select to cut, and the cut plane will be the XZ plane. We will use the Trim type to remove the unwanted section and use the Minimal fill type to turn the remaining mesh body into a watertight object.

Figure 1.24 – Trimming the mesh body using the Plane Cut tool

Figure 1.24 – Trimming the mesh body using the Plane Cut tool

Once we have cut the mesh body in half, we will have to create a component from the mesh body in order to mirror it. Figure 1.25 shows how to create a component from a trimmed mesh body – by right-clicking on it in the browser and selecting the Create Components from Bodies option.

Figure 1.25 – Creating a new component from the trimmed mesh body

Figure 1.25 – Creating a new component from the trimmed mesh body

Once we have a component, we can toggle to the SOLID tab. We can select the Mirror command located under the CREATE panel. Once the MIRROR dialog is visible, we will have to change our object type to Components and select the newly created component to mirror. Our mirror plane will once again be the XZ plane. The outcome of the mirror action can be seen in Figure 1.26:

Figure 1.26 – Mirroring a component

Figure 1.26 – Mirroring a component

After we mirror our component, we will end up with two mesh bodies within two components. It is time to combine them into a single unified component. To accomplish this, let’s go back to the MESH tab and utilize the combine command located within the MODIFY panel. We will have to select a target body and a tool body, which will be the Clip_Broken mesh bodies from the two components. We will utilize the join operation, create a new component, and keep the tools. This will ensure that we can easily compare the outcome and the input if desired in the future. Figure 1.27 shows the necessary input to combine two mesh bodies to make a new component:

Figure 1.27 – Combining mesh bodies to make a new component

Figure 1.27 – Combining mesh bodies to make a new component

The outcome of the combined operation is a fully repaired body in a new component named Component3 in the browser. Figure 1.28 shows this new component while hiding the section analysis, as well as the first and second components:

Figure 1.28 – Component3, a fully repaired mesh

Figure 1.28 – Component3, a fully repaired mesh

If we turn on the visibility for the section analysis, we can quickly see that the mesh body we repaired still has a hollow cross-section and can be 3D-printed, as shown in Figure 1.29:

Figure 1.29 – A section analysis view of the repaired mesh body

Figure 1.29 – A section analysis view of the repaired mesh body

As a final sanity check, it is always a good idea to look at the properties of the repaired mesh body to make sure we have a closed and oriented mesh with a positive volume. The timeline of all our actions is captured in the design history in the bottom-left corner of the browser, as shown in Figure 1.30. You can always replay those steps in the future and remind yourself how you were able to repair this mesh.

Figure 1.30 – The properties of repaired mesh and the repair actions timeline

Figure 1.30 – The properties of repaired mesh and the repair actions timeline

The Git repository for this chapter also includes a Fusion file called Clip_fixed.f3d, which you can open directly in Fusion to replay the timeline if you had any issues during this example.

Summary

In this chapter, we learned about the various ways to open CAD and mesh files in Fusion, ranging from utilizing the File | Open... workflow to uploading files to Fusion Team from a web browser or the Fusion desktop and mobile apps.

We also covered how to insert mesh files into our active designs, how to set the units, and how to position those parts. We highlighted how to render and color data contained in certain mesh files. We talked about how to inspect problematic mesh bodies. We also went through an example using both automatic and manual repair steps, such as trimming mesh bodies and mirroring components, to fully repair a heavily damaged mesh file.

Using the skills you learned in this chapter, you can now feel confident in your ability to open, inspect, and repair most mesh files using Fusion.

In the next chapter, we will go over how and why we may want to work with parametric modeling versus direct modeling. We will also cover how to automatically detect features for models we import to Fusion and how we can edit those features with Design for Additive Manufacturing principles.

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Key benefits

  • Combine Fusion 360's powerful modeling capabilities with an intuitive interface to jump into 3D printing with confidence
  • Learn the entire workflow from design to 3D print using the software's powerful capabilities
  • Import and repair external designs and create native lightweight designs for 3D printing
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

As 3D printing gains traction, the demand for CAD experts in manufacturing grows. If you're a fan of Autodesk Fusion and crave hands-on experience with automated modeling, generative design, and the full potential of additive manufacturing, this book is your guide to elevating your design and 3D printing skills. In this book, you’ll learn how to open CAD or Mesh files in Fusion and expertly repair, edit, and prepare them for 3D printing. You’ll unlock the secrets of effective print preparation, learning about print settings, support structures, and part orientation. This book also highlights Fusion’s diverse preferences designed specifically for additive manufacturing. Subsequent chapters will guide you in choosing the right part orientation and position, as well as creating suitable support structures based on your chosen printing technology. You’ll simulate the printing process to detect and remedy common print failures associated with the metal powder bed fusion process. Finally, you’ll leverage templates and scripts to automate routine tasks around print preparation. By the end of this 3D printing book, you'll be armed with the knowledge and skills necessary to harness the power of Fusion for additive manufacturing, meeting the growing demand with confidence.

Who is this book for?

If you're a designer using Autodesk Fusion on a daily basis and want to delve into 3D printing or craft functional, lightweight prints, this book is your go-to. It's also a valuable reference for intermediate-level Fusion users seeking insights into DFAM (design for additive manufacturing) and print preparation. To get the most out of this book, it's recommended that you have a good understanding of Fusion's design features, familiarity with opening CAD or MESH files, and prior experience creating components in Fusion.

What you will learn

  • Use Autodesk Fusion to open, inspect, repair, and edit externally created designs for 3D printing
  • Set up your 3D prints for different printing technologies, such as FFF, SLA/DLP, SLS, and MPBF
  • Use templates to automate your additive operations, including part orientation, arrangement, and support
  • Run process simulation for metal powder bed fusion and learn how to compensate for common print failure modes
  • Optimize Fusion 360's preferences for 3D printing
  • Export machine-specific file formats for 3D printing, such as G-Code, SLI, SLC, and CLI
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 08, 2023
Length: 438 pages
Edition : 1st
Language : English
ISBN-13 : 9781803246642
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Estimated delivery fee Deliver to Russia

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Product Details

Publication date : Dec 08, 2023
Length: 438 pages
Edition : 1st
Language : English
ISBN-13 : 9781803246642
Vendor :
Autodesk
Languages :
Concepts :

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Table of Contents

20 Chapters
Part 1: Design for Additive Manufacturing (DFAM) and Fusion Chevron down icon Chevron up icon
Chapter 1: Opening, Inspecting, and Repairing CAD and Mesh files Chevron down icon Chevron up icon
Chapter 2: Editing CAD/Mesh Files with DFAM Principles in Mind Chevron down icon Chevron up icon
Chapter 3: Creating Lightweight Parts, and Identifying and Fixing Potential Failures with Simulation Chevron down icon Chevron up icon
Chapter 4: Hollowing and Latticing Parts to Reduce Material and Energy Usage Chevron down icon Chevron up icon
Part 2: Print Preparation – Creating an Additive Setup Chevron down icon Chevron up icon
Chapter 5: Tessellating Models and Exporting Mesh Files to Third-Party Slicers Chevron down icon Chevron up icon
Chapter 6: Introducing the Manufacture Workspace for Print Preparation Chevron down icon Chevron up icon
Chapter 7: Creating Your First Additive Setup Chevron down icon Chevron up icon
Part 3: Print Preparation – Positioning Parts, Generating Supports, and Toolpaths Chevron down icon Chevron up icon
Chapter 8: Arranging and Orienting Components Chevron down icon Chevron up icon
Chapter 9: Print Settings Chevron down icon Chevron up icon
Chapter 10: Support Structures Chevron down icon Chevron up icon
Chapter 11: Slicing Models and Simulating the Toolpath Chevron down icon Chevron up icon
Part 4: Metal Printing, Process Simulation, and Automation Chevron down icon Chevron up icon
Chapter 12: 3D Printing with Metal Printers Chevron down icon Chevron up icon
Chapter 13: Simulating the MPBF Process Chevron down icon Chevron up icon
Chapter 14: Automating Repetitive Tasks Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(8 Ratings)
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4 star 25%
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DAEHO Dec 08, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Fusion 360 caters to a diverse audience, including 3D printing enthusiasts in academia, hobbyists, and engineers specializing in aerospace parts. Sualp Ozel's adept guidance seamlessly simplifies intricate concepts, turning them into a user-friendly adventure. This book is a must-have addition to your library, offering a comprehensive learning experience that allows you to grasp 3D printing with Fusion 360 in a single lesson.
Amazon Verified review Amazon
Tobey Jan 17, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book condenses what would be many years of trial and error into a simple easy to read and useful guidebook. I especially loved the "design rules for 3D printing" chapter as it outlines the limitations of each method of 3D printing and teaches you best practices. 10/10 I would recommend to anyone just starting out and even to professionals who need a refresher.
Amazon Verified review Amazon
Hannah Dec 15, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a very detailed book in regards to this topic. Covers many aspects of useful tools in fusion 360 for 3d printing.Important thing to note some tools maybe available in the professional version only but that's not a reflection of this book.This book is a great reference.
Amazon Verified review Amazon
Cesar Lopez Jan 30, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As additive manufacturing continues to evolve, the demand for CAD users with manufacturing knowledge is on the rise. This book perfectly addresses this need, providing an in-depth exploration of Autodesk Fusion 360's capabilities in the context of 3D printing.It highlights the relevance of automated modeling, generative design, and additive manufacturing within Fusion 360. The author skillfully navigates readers through the process of opening CAD and mesh files, repairing and editing them, and preparing for 3D printing. The coverage extends to essential elements such as print settings, support structures, and part orientation, making it an all-encompassing guide.Having been part of a research laboratory specializing in additive manufacturing, particularly in material extrusion (fused filament fabrication), I found the content to be not only relevant but really enriching.What sets this book apart is its completeness. The incorporation of tips, tricks, and practical advice makes it a go-to reference for both beginners and seasoned users. The language is clear, and the step-by-step instructions are easy to follow.A great book to have and an amazing resource!
Amazon Verified review Amazon
Vincenzo A. Dec 11, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Since years I work in the Industrial Additive manufacturing industry (LPBF and SLS) and had also the pleasure to work with Fusion 360, an amazing and inexpensive software form Autodesk that opens you unlimited possibilities. I got the chance to read this book as preview and I can confirm the great passion that Sualp has in Additive Manufacturing and in Fusion 360. The book is a manual that, step by step, guides you from the initial steps till the final 3D manufactured product. Each chapter is a very clear tutorial and covers topics as CAD and STL creation and manipulation, generative design, lightweighting, part positioning and orientation, support generation, automation and process simulation.Highly recommend if you are starting your journey in the jungle of 3D printing, using Fusion 360.
Amazon Verified review Amazon
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Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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