Going further
If you’re curious about the basics of Unity shader coding (in particular, using the legacy pipeline and the Cg language) or about the Blinn-Phong model, here are a few interesting resources to check out or continue your journey from:
- Unity legacy shaders:
- Unity 5.x Shaders and Effects Cookbook, A. Zucconi (2016): https://www.packtpub.com/product/unity-5x-shaders-and-effects-cookbook/9781785285240
- Unity 2021 Shaders and Effects Cookbook - Fourth Edition, J. P. Doran (2021): https://www.packtpub.com/product/unity-2021-shaders-and-effects-cookbook-fourth-edition/9781839218620
- Writing shaders (official documentation), Unity: https://docs.unity3d.com/Manual/shader-writing.html
- Unofficial repository with Unity’s built-in shaders (per Unity version), TwoTailsGames (2017-2020): https://github.com/TwoTailsGames/Unity-Built-in-Shaders
- The Blinn-Phong model:
- Basic Lighting, J. de Vries (2014 –): https://learnopengl.com/Lighting/Basic-Lighting
- Advanced Lighting, J. de Vries (2014 –): https://learnopengl.com/Advanced-Lighting/Advanced-Lighting