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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Part 1 – Player scene

The first scene you'll make defines the Player object. One of the benefits of creating a separate player scene is that you can test it independently, even before you've created the other parts of the game. This separation of game objects will become more and more helpful as your projects grow in size and complexity. Keeping individual game objects separate from each other makes them easier to troubleshoot, modify, and even replace entirely without affecting other parts of the game. It also makes your player reusable—you can drop the player scene into an entirely different game and it will work just the same.

The player scene will display your character and its animations, respond to user input by moving the character accordingly, and detect collisions with other objects in the game.

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